The Architecture of Scenes and Screens
The Architecture of Scenes and Screens proposes to understand images as material configurations. How are images constructed? How
have views historically and contemporarily been configured, assembled, and put together to produce what is perceived to be a seamless visual artifact? By constructed, we mean semiotically (in terms of meaning) but also tectonically (in terms of making), wherein the construction of visual scenes often require measuring, joinery, seaming, and assembly. It takes as its starting point the history of scenographic production as it intersects with forms of architectural display, including viewing technologies such as dioramas, perspective boxes, Ames room etc. The project attempts
to engineer a relationship between views and viewing — between scenes and screens — in order to turn attention to how such techniques of viewing (and its construction) can similarly affect modes of thinking and making. As such, the studio insists that the production of views is no a-historical but in fact derives from a long history of architectural thinking around tools, technology, and techniques.
Co-taught with Maxi Spina, Kenneth Sargent Visiting Critic at Syracuse University, Architecture. Fall 2019.
Spinagu, Models With Properties, 2018 (Team: Nancy Ai, Vincent Yung)